package Entity;

public class EnemyGoblin extends Enemy implements PhysicalEnemySkill {
	public EnemyGoblin(int level) {
		super("Goblin", level);
		setHP(getHP() + 3 * level);
		setPD(getPD() + 5 * level);
		setMD(getMD() - 3 * level);
		setAP(getAP() + 4 * level);
	}
	
	public EnemyGoblin() {
		
	}
	
	@Override
	public int[] physicalAttack() {
		int[] damage = {1,getAP()};
		return damage;
	}

	@Override
	public int[] physicalCriticalHit() {
		int[] damage = {1,getAP() + 2 * getLevel()};
		return damage;
	}
}
